Video: The art team behind the sprawling fantasy RPG, Reckoning: Kingdoms of Amalur, talk about creating worlds and monster building.
There's a Reckoning: Kingdoms of Amalur preview doing the rounds, and we're hearing some really good things about it. We're not playing it, because like a lot of companies, EA doesn't seem to be doing PC code for game previews - so, boo!
We can yay, however, as it's looking like when EA does eventually deign to let the PC gaming press see their game, it's going to be packed with diverse and amazing art. That's teh gyst of this new trailer, from the game's art desingers. They talk about the process of designing a large and living world, from getting the right feel of aged history, to designing beasties that look interesting and feel just right for the setting.