Here's the game that Logan Booker built, as featured in this month's Atomic magazine.Issue 92 of Atomic is on sale today, and inside you'll find an Engine Room special feature on DIY game design.
Logan Booker, ever alert for great new challenges, has made for himself a little zombie hunting game - and in SEVEN DAYS no less! For the full feature on how he did it, you'll need to pick up the issue, but here's an excerpt:
"As the individual pieces came together, the actual gameplay of Zafehouse became apparent: Survive for 72 hours, or die trying. The player would progress one hour at a time, assigning survivors to raid for equipment, secure buildings or defend them. Along with keeping people alive, the player also had to manage various resources.
The first, and most important, resource is survivors. Survivors contribute significantly to the player's final score, as well as scavenging resources and keeping zombies out of buildings. Of course, if all the player's survivors die, it is game over.
Next up are weapons and ammo, which provide survivors with a means to protect themselves. Zafehouse has three melee weapons (fists, bats and machetes) and three ranged weapons (pistols, rifles and shotguns). Originally, ranged weapons would consume different types of ammunition. Unfortunately, this could not be implemented in time. Instead, the more powerful guns would use more ammo per shot, which had the same effect as including ammo types of varying scarcity, but without the hassle of balancing their frequency. Ranged weapons also lowered the chances of the player being bitten, making them a kind of armour."
And for those who want to share in Logan's genius, you can download the game, or the game and the source code.
Those zombies won't kill themselves, you know!