interview:

Building believable AI in games: F.E.A.R.

Building believable AI in games: F.E.A.R.

James chats with renowned AI developer Jeff Orkin about his ideas and philosophies behind the award-winning AI he built in the Monolith Productions/Sierra classic First Encounter Assault Recon, or F.E.A.R
By James Swinbanks Nov 15 2017, 4:12PM
Interview: The Expanse executive director & creator, Mark Fergus

Interview: The Expanse executive director & creator, Mark Fergus

We talk about putting science into science fiction, and using virtual reality to help actors get to grips with SFX-heavy scenes.
By David Hollingworth Oct 10 2017, 10:33AM
NieR: Automata's creator on pushing the boundaries of gaming

NieR: Automata's creator on pushing the boundaries of gaming

We talk to the makers of NieR: Automata about losing saved games, and the return of experimentalism in Japanese game design.
By Thomas McMullan Feb 14 2017, 1:05PM
The Warlords: Roger Keating and Gregor Whiley of SSG

The Warlords: Roger Keating and Gregor Whiley of SSG

James Cottee recently caught up with Roger Keating and Gregor Whiley, the two field marshals of SSG, to chat about the past, present, and future of war gaming...
By James Cottee Nov 15 2016, 11:48AM
Watch_Dogs 2 and the search for authenticity

Watch_Dogs 2 and the search for authenticity

Ubisoft's next chapter in its open world hacking game unfolds in San Francisco - but how close is the digital version to the real one?
By David Hollingworth Oct 25 2016, 3:00AM
Interview: Phil Spencer, head of Xbox

Interview: Phil Spencer, head of Xbox

Phil Spencer talks indie game developers, the next Xbox hardware, and the Microsoft business model while visiting Australia.
By Jason Imms Oct 6 2016, 12:23PM
Prepare for Titanfall 2

Prepare for Titanfall 2

Tweaks, Single-Player and Mechs with Personalities are all part of the new-game mix.
By Tim Henderson Oct 6 2016, 11:26AM
BitSummit: A Chat About Japan's Indie Convention

BitSummit: A Chat About Japan's Indie Convention

“Kyoto's a creative, artisan city. You can find tons of handmade arts, crafts, and clothing in Kyoto. Some of the shops have been at it for generations.”
By Tim Henderson Sep 8 2016, 4:21PM
Interview: Jung Eik Choi, project director on Ghost in the Shell: Stand Alone Complex: First Assault Online

Interview: Jung Eik Choi, project director on Ghost in the Shell: Stand Alone Complex: First Assault Online

We chat to one of the devs behind the game with the most annoyingly long name...
By David Hollingworth Jan 29 2016, 10:44AM
Interview: Steve Ferreira, Triad Wars' design director

Interview: Steve Ferreira, Triad Wars' design director

We catch up with one of the United Front Games' team about the spiritual successor to Sleeping Dogs.
By David Hollingworth Oct 14 2015, 11:48AM
Interview: Hacknet's Matt Trobbiani

Interview: Hacknet's Matt Trobbiani

We caught up with the aussie developer behind new hit hacking game.
By David Hollingworth Aug 25 2015, 12:11PM
Video Game Jazz Jams with The Consouls

Video Game Jazz Jams with The Consouls

Interview: We talk Final Fantasy, Super Mario, Skyrim and more with video game jazz band The Consouls.
By Alex Mann May 6 2015, 10:34AM
Interview: Al Hope, Creative Lead for Alien: Isolation

Interview: Al Hope, Creative Lead for Alien: Isolation

We sat down with Al Hope to talk about one of the scariest games of all time.
By Daniel Wilks Oct 21 2014, 4:10PM
Interview: IRL Shooter - Lazarus

Interview: IRL Shooter - Lazarus

Ahead of the end of their Pozible campaign, we talk to the team behind live action shooter, Lazarus.
By Terrence Jarrad May 27 2014, 8:10AM
XCOM: Enemy Within announced at Gamescom

XCOM: Enemy Within announced at Gamescom

A new expansion for XCOM: Enemy Unknown is coming this November, and we talk to its creators about the best bits - including the joys of making your room-mate eat plasma.
By David Hollingworth Aug 21 2013, 5:21PM
Army of Two: The Devil’s Cartel interview – Julian Beak on making “you feel smart when you win”

Army of Two: The Devil’s Cartel interview – Julian Beak on making “you feel smart when you win”

Army of Two: The Devil’s Cartel interview – Julian Beak on making “you feel smart when you win”
By Nathan Lawrence Dec 7 2012, 4:26PM
Frozen Hearth interview – Morgan Lean on hard AI that doesn’t cheat

Frozen Hearth interview – Morgan Lean on hard AI that doesn’t cheat

Interview: Epiphany Games' director Morgan Lean explores the challenges of creating challenging AI that doesn’t resort to dirty tactics.
By Nathan Lawrence Nov 15 2012, 12:28PM
Frozen Hearth interview – Sam Jensen on the MMO that became a MOBA

Frozen Hearth interview – Sam Jensen on the MMO that became a MOBA

Interview: Lead designer on Frozen Hearth, Sam Jensen, breaks down the epic genre-shifting scope of an ambitious trilogy.
By Nathan Lawrence Nov 14 2012, 1:23PM
Dishonored interview – Seth Shain on not “defeating the player’s intentionality”

Dishonored interview – Seth Shain on not “defeating the player’s intentionality”

Interview: Seth Shain breaks down some of the more technical aspects of what can be expected from Dishonored.
By Nathan Lawrence Sep 28 2012, 12:26PM
FIFA 13 – A game best served on PC

FIFA 13 – A game best served on PC

Interview: A closer look at the unique support FIFA 13 has to offer PC gamers.
By Nathan Lawrence Sep 25 2012, 12:57PM