Interview: Neverwinter Nights 2

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3. The original Neverwinter Nights is now associated with user generated content and traditional Dungeon Mastering. What do you think will be associated with NWN 2?

We really hope that it is the same thing. We have put a huge amount of effort into providing all the types of players of NWN2 - single player gamers, multiplayer co-op gamers, mod downloaders, mod makers and persistent world makers - with as much as we could in the initial release of the game. We also plan to keep supporting the game as long as we can, so that we can address whatever initial issues or new features that any of those groups come to us and request.


4. Premium Modules, commercial expansion packs, or a combination of both -- what's the future for NWN 2's commercial add-ons?

Anything is really possible at this point in time. Both we and Atari are talking to the community and each other about what are the best ways to support the game and make sure that we are not only giving people who buy the game to play it what they want, but that the mod and persistent world community are getting everything they really need as well.

5. The mod scene is a hot bed for recreating other D&D worlds. Are there plans to commercially move into other areas of the D&D universe like, for example, Dark Sun, Ravenloft or Planescape?

Personally, I would like nothing more than to get to make another Planescape game. And, making a game in either the Dark Sun or Ravenloft "worlds" would be great as well.
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