Some of my fondest roleplaying memories are of old Shadowrun campaigns. While I think Cyberpunk was the better, and grittier, system, there's no denying that the stylish combination of high-fantasy with hacking, street-smarts, and the post-magical future was a hit.
And damn fun to play in.
That's why I'm excited about the wonderful response that Shadowrun Returns, a Kickstarter-powered singleplayer, 2D tactical game, managed to get. It nailed its target, and did so well that the same team is now looking at Shadowrun Online, a multiplayer iteration that's all about player choice, persistance, and cool, futuristic gameplay.
Shadowrun Online will operate with two models of ongoing play. You can go free-to-play, with the usual option to purchase subs, premium items, and other content, or pay $US40 up front to buy the client once, with all the content in one go. It's Unity-powered, top-down, with all kinds of multiplayer action.
Either way, it's looking like another great way to extend the Shadowrun setting.