Crysis 3 decloaks… and then promptly disappears again

Crysis 3 decloaks… and then promptly disappears again

It’s hardly a surprise, but Crysis 3 is on its way.

Oh my, here we go again… again. It seems that no exclusive announcement is safe from pre-announcement in this day and age where every corner of the internet is seemingly monitored for the slightest slip up. This wouldn’t be the first time that a game has been ‘pre-announced’ by an online retailer cock up, but it seems that Crysis 3 is on its way and poised for announcement; probably a whole lot sooner rather than later given the recent leak. Except this time it wasn’t a third-party retailer inadvertently spilling the beans; it was EA.

Not long after GameReactor Sweden teased of an impending Crysis 3 announcement with a destroyed New York skyline and a Nanosuit pattern, an apparent leak on Origin (via @miladesn)—that was promptly removed—has revealed a Crysis 3 Limited Edition for PC and Xbox 360. There was no listing of a PlayStation 3 version, but I wouldn’t read too far into that at this stage.

More interestingly, the accidental leak was accompanied by an image of a Nanotech-wearing character sporting a series-first sci-fi composite bow. Nothing screams “We heart stealth!” like the presence of a composite bow. Then again, Rambo did prove that even a seemingly stealthy bow can be quite loud once you screw on an explosive arrowhead.

Without delving into spoilers, for those that finished Crysis 2, you would know that the ending offered a certain level of closure but also hinted at a potentially metaphysical direction for subsequent Crysis games. Sure, Crysis 2 may have been somewhat watered down thanks to its multiplatform design—and some of that multiplatform design logic was a good thing, such as the simplified suit controls—but it maintained my interest enough to want to explore the universe in future titles.

That being said, please take note of one core thing, Crytek: for the love of the gaming gods, please don’t include a lobby system that requires a certain number of players to connect to it before a map starts; at least not on PC. This approach tends to result in full in-progress games, a whole bunch of empty lobbies, and a lot of frustrated gamers wanting to play your game instead of actually, y’know, playing it.

What do you want to see in Crysis 3?

See more about:  crytek  |  ea  |  crysis  |  origin
 
 

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