The company now known as Euclidion used to be called Unlimited Detail, and we covered its rather epic claims last year when it promised to deliver just that - unlimited detail - to gaming graphics. Here's an excerpt:
Original developer and CEO, Bruce Dell, commenced work on Unlimited Detail over three years ago and finally, after significant backing from investors, formed a company in April.
"Major companies have got to a point where they improve the polygon-count in graphics-rendering by 22 percent a year. We have made it unlimited. It's all software that requires no special hardware, so you get truly unlimited detail in your scenes", says Dell.
Of course, after they spoke to us and released a demo video, they disappeared.
One name-change later, the company is now back, and has a shiny new video to show off. It's been doing the rounds but it's worth posting again. Check it out.
That looks pretty sweet, but of course, we have some questions. For one, what kind of hardware does it need, and how hard will it be re-skill game developers to the new tech? It's very easy to look at something like this and think of how hard it's been to get green technologies up and running in the face of an aggressive fossil fuel industry.
But the one thing that really occurs to us, is how physics might interact with this atomic level of detail. With engines like Frostbite 2 looking to revolutionise in-game physics and destruction, we wonder whether unlimited detail can handle unlimited physics as well.
Regardless, it's a great looking technology. That rock is my new hero.