Opinion: Is PC gaming set for a comeback?

Opinion: Is PC gaming set for a comeback?

Unreal Engine developer Epic has been pretty down on the PC in recent years. But a new interview indicates a change in attitude, and a renewed commitment to the platform.

PC gaming has sunk from its once mighty heights, thanks to a combination of factors like console penetration, piracy and the huge inherent variability in PC hardware setups. These have interacted in various ways to push the PC to third class citizen for many gaming genres, especially the kind of high adrenaline action games that were once the PC's bread and butter.

This has led to the situation where once proud PC developers have wholeheartedly adopted console development. We've seen PC centric studios like Crytek (Crysis), id Software (Doom, Quake etc)  and Epic (Unreal series) effectively abandon the PC platform in favor of consoles. Several of these have dropped comments in the aftermath blaming piracy as the reason behind the exodus to consoles.

Epic is a company that has been vocal in its shift towards consoles, with many controversial statements dropped over the years in reference to piracy being the reason. Back in 2008 Epic's Cliffy B was famously quoted as saying "Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. "

A few months ago Edge magazine quoted Epic's President Mike Capps as saying "We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model."

This followed up from quotes given in a 2008 interview with Gamesindustry.biz, where Capps stated that "...Crytek just put out some numbers saying the ratio was 20:1 on Crysis, for pirated to non-pirated use. So guess what? That's why there's no Gears of War 2 on PC, because there's no market, because copying killed it - and that's gruesome to a company like ours that's been in the PC market for so long."

While these comments certainly angered a lot of PC gamers, they certainly highlighted just how much of an impact piracy made on game sales. Things are changing though, and the PC is becoming less and less of a third class citizen in the gaming world. This has been highlighted through a recently published interview by the excellent PC gaming site Rock Paper Shotgun and Epic's VP Mark Rein.

In it Rein spends some time reinforcing the commitment of Epic to the PC. This is through both the Unreal Development Kit, used to build games with the company's Unreal Engine, and the upcoming game Bulletstorm, which is due to be released on the consoles and the PC at the same time. He puts his support behind the PC as a platform, almost in direct contradiction to the statements that have come from the rest of the company in recent years.

What does this bode for the future?

This all begs the question of why the turnaround. Piracy is still just as easy as it ever was, but things like Valve Software's digital distribution service Steam have shown that people will pay for PC games. But this writer can't help but think there is a different motive behind the renewed PC focus, one that has more to do with Microsoft's Kinect and Sony's 3D PlayStation3 titles than any of the traditional market drivers.

Both of these technologies are very mass-market focused, and are designed to stretch out the lifespan of the current console generation. The current generation of consoles is intended to last in the market for a lot longer than the previous ones. Console manufacturers are betting that motion detection and 3D technologies should revitalize the platforms. This should let Sony and Microsoft squeeze a few more years out of the PlayStation 3 and Xbox 360. This is great if you are a game developer, but not particularly exciting if your business is developing and selling the engines that drive console games.

Epic may make the occasional game, but its core business is the Unreal engine. This is one of the most successful game engines at the moment, but it already pushes console hardware to its limits. The only platform that is evolving its graphics hardware is the PC - the current consoles essentially use DirectX 9 hardware, while the latest PC hardware supports the DirectX 11 standard.

Given the nature of 3D graphics hardware it is near inevitable that when the next generation of console hardware arrives it will use whatever the latest DirectX graphics standard is. It follows that engines developed to take advantage of these features on the PC will be in a great position to be sold to those developing for consoles. This means that for a company like Epic PC development will become more and more important as the current generation of consoles approaches the end of its lifespan.

Of course, this is very similar to what Crytek did with Crysis. The company focused on the PC and developed an engine intended to show off just what a bleeding edge PC title can do. Then massive numbers of people rewarded their efforts by pirating the game, driving Crytek to a much less ambitious console focus for the Crysis sequel. It remains to be seen whether the rise in digital distribution outlets since that point will manage to minimize the impact of piracy and encourage Epic to actually stick with the PC this time around.

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Comments: 8
Nato
5 July 2010
I bought both versions of crysis and on a full hd screen an i7 and gtx 480 its fantastic. I personally have never used or played pirated games since its just wrong. Having fun at a programer/companys expense is a disgraceful thing to do. The old ps3 is getting very old hat now, i walk past them in the store and think those graphics are not that good anymore but for the price its not bad for the blue ray player bit. All the game developers need to look at blizzards business model to make some serious coin. Will i buy starcraft 2 ?? not unless i can play with people i know in the usa. What i love the most is the ability to make that game look better and play better, somthing console gameing will never ever match.


Comment made about the PC Authority article:
Opinion: Is PC gaming set for a comeback??
Unreal Engine developer Epic has been pretty down on the PC in recent years. But a new interview indicates a change in attitude, and a renewed commitment to the platform.

What do you think? Join the discussion.
CoalM!NER
5 July 2010
20-1 seems like an excuse to make millions from consoles, as I've never heard of anyone pirating Crysis. Infinity Ward touted the same tired crap about piracy on PC when they made Call of Duty:Modern Warfare 2. PC made up 3% of their overall sales, making it quite clear that consoles were the focus. They forgot about PC gamers, even though we made them who they are today by supporting Call of Duty. This is why PC gamers end up with console ports and P2P multiplayer games. I spend hundreds every year so that my games look WAY better than consoles, and a controller will never beat a mouse and keyboard.

At least stop the lame pirating excuse, it's all about the money. If it were my business I would do the same, though I would still actively support PC gamers. A profit is still a profit, and Crysis/CoD were built on PC gaming.
barrkel
6 July 2010
Crysis wasn't a very good game - perhaps that's why it had poor sales? Crytek made the same mistake they did with Far Cry, putting in high-hit-point aliens half-way in.

The suit was also a gameplay killer, as it broke game balance. Playing stealthily became too easy, while its other modes were all too weak or ran out too quickly to be much fun. Having a unified charge also messed up the tactics - you might like to sneak in, turn on strength or armor and mess the place up, then turn on speed and get out of there, but all modes draw down the same energy level, so e.g. if you chose armor, a couple of hits and you wouldn't be able to run away quickly. Stealth, on the other hand, had a natural recharge dynamic: move to traditional cover and uncloak for a bit.

I did buy Crysis and Crysis Warhead, but I enjoyed Far Cry 2 far more.
Madaz
6 July 2010
yeah i call BS on the piracy thing you can pirate PS3 and Xbox with chips

they just know johnny young cant keep upgrading mums pc but mum bought him a ps3 for Christmas so lets market all those people,

i buy all my games from either Steam or EA DD on my 2 steam accounts i have 65 games with the total value of $934.35 i tire quickly of console ported games, nothing has the value of the old soldier of fortune 2 but raven didn't make payback and that's why that failed too oh but i guess it was piracy that killed that game too, could go on but ill let others have a say too
blockcentre
6 July 2010
SA wrote:
yeah i call BS on the piracy thing you can pirate PS3 and Xbox with chips


Sure, but I would imagine that piracy on consoles is far less common?

SA wrote:
they just know johnny young cant keep upgrading mums pc but mum bought him a ps3 for Christmas so lets market all those people,


I would say this is the bigger threat to PC gaming. Piracy would be the excuse. Developing games for a PS3 or 360 would require far less work than developing for the PC due to the set hardware specifications. Therefore even taking the piracy issue out of the equation, it is far more profitable to develop for the consoles.

SA wrote:
i buy all my games from either Steam or EA DD on my 2 steam accounts i have 65 games with the total value of $934.35 i tire quickly of console ported games, nothing has the value of the old soldier of fortune 2 but raven didn't make payback and that's why that failed too oh but i guess it was piracy that killed that game too, could go on but ill let others have a say too


The digital distribution model for PC games is the major difference. The traditional method of popping into your local EB or any other retailer is lost with the PC. Most PC gamers would much prefer to download their games and not have to worry about media.

Despite the rantings of those developers who would be happy to not develop for the PC again, I'm sure they all envy the $$$ Blizzard is making from WoW.
Madaz
6 July 2010
good call on selected quote's

can a moderator change my username or does it have to be site admin and does PCA support a username change? sorry if this is not the appropriate place to ask feel free to PM me
Unknownsock
6 July 2010
PC has less exclusives than they used to but i do disagree its on a decline, last time i checked the other week, PC took up 24% of games, including MMO's ofc.

The problem here is that, 95% of people couldn't play Crysis, and it wasn't even that good. And i can say exacly the same to Epic, Apart from Gears Unreal 2004 was their last great game, everything else has been crap in almost every regard.
j876
9 July 2010
To game manufacturers out there console users pirate games too. Haven't they heard of "chipping" and "modding" or have their heads been under a blanket?

The fact is the PC is the ultimate gaming rig with the latest hardware will kill a console in its tracks. I love my keyboard and mouse and the ease and speed in which you can play multiplayer games over LANs and the internet.

To game developers there is a market out there for the PC just make a PC version of your console releases and people will buy it. I would rather play games like real time strategy on a PC than a console any day of the week.
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