The 32nm processor, code-named Gulftown, is capable of processing 12 software threads simultaneously and runs at 3.33GHz. Intel declined to say when the chip would be available but some retailers are already taking orders, indicating an early release.
Intel also used the show to show off the third version of its graphics performance analyser (GPA), which helps developers analyse the ability of code to handle faster graphics and identify bottlenecks in code that could slow performance.
“With Intel GPA v3.0, developers can ensure their titles run on the full spectrum of Intel Core processors (e.g., Intel Core i3, Intel CoreTM i5 with Intel HD Graphics, Intel CoreTM i7, and Intel Core i7 Extreme Edition) and chipsets with a new platform-focused toolset,” said the company.
“The platform view for task-based multi-core optimizations and a simplified automated game launch workflow help developers save valuable time. The updated toolkit now includes support for DirectX 10.1 and 64-bit game executables.”