In 1991, Philips launched the CD-i platform, at the same time Commodore was punting its Amiga-based CDTV. Both were aimed at the living room, and both promised a brave new world in which CDs would deliver not only music, but video and games as well.
Unfortunately, with a maximum resolution of 352 x 288, video CDs looked no better than a VHS recording and, unlike video tapes, you couldn't record on them.
As games consoles from Sony and Microsoft would later prove, there's nothing wrong with CD-based games, but Philips wanted CD-i to be seen as a respectable family platform and marketed it with a heavy emphasis on educational games, bypassing the teenage market and effectively guaranteeing its failure.
The CDTV, meanwhile, was technically compatible with the large existing base of Amiga software; but with no floppy drive it relied on publishers producing special CD-based versions of their software to service the nascent market. Not surprisingly, few did.
Before its time? The Amiga CDTV (Image: Wikipedia)