Sony PlayStation Sixaxis (2006)

The launch controller for the PlayStation 3, the Sixaxis resembled a PS2 controller but was wireless and rocked an accelerometer able to track motion across six axes. This meant it could be used to steer during a racing game or keep Nathan Drake balanced as he walked across a log.
However, gamers didn’t really take to the Sixaxis: it lacked the rumble feedback of the PS2 DualShock controller (due to legal issues), which led to a deluge of criticism – and many felt that the motion controls were poorly developed and gimmicky. In 2008, Sony replaced it with the DualShock 3 which combined motion-sensing with rumble. Much better.
 

Sony PlayStation Sixaxis (2006) The launch controller for the PlayStation 3, the Sixaxis resembled a PS2 controller but was wireless and rocked an accelerometer able to track motion across six axes. This meant it could be used to steer during a racing game or keep Nathan Drake balanced as he walked across a log. However, gamers didn’t really take to the Sixaxis: it lacked the rumble feedback of the PS2 DualShock controller (due to legal issues), which led to a deluge of criticism – and many felt that the motion controls were poorly developed and gimmicky. In 2008, Sony replaced it with the DualShock 3 which combined motion-sensing with rumble. Much better.

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The evolution of motion control

Motion control has come a heck of a long way since the days of clumsy virtual reality headsets. Join us as we look at how motion control has developed over the past 20 years.

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