ARMA III With full DX11 support, and a whole HDR lighting engine, ARMA III was one of the surprise games of E3 2012, in terms of graphics. Previous titles have always looked good, but the developers generally err on the side of view-distance over close-up detail. Game developer Bohemia has tightened up the shooting mechanics to make it feel much more like a traditional shooter when you’re on the ground; there’s a sense of responsive twitchiness to the infantry combat that ARMA has lacked before. Which is not to say it’s been dumbed down – getting into a firefight and getting rounds on target is still a much tougher proposition than any other game, and there’s a mess of layers to it as well. There’s also the full scope of modern warfare to enjoy. A range of vehicles, with improved controls are on offer, unit commands and artillery is smoother than ever, and there’s something new. For the first time in the franchise, operations go offshore and underwater, with mine clearing operations and other diving missions.
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