"Wizard needs food badly." The sampled voice of Gauntlet's narrator rang out across video game arcades in the 1980s, but it wasn't this gimmick that kept players welded to this hack-and-slash action adventurer. It was the blisteringly fast four-player action, the different character classes, each with their own unique skills, and the mounting tension as your hero's health gradually drained away. And your idiot mate shot the food.
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