Age of Conan, Funcom’s second foray into massively multiplayer online roleplaying games (MMORPGs), promised to redefine the genre and change how we think about questing, combat, player-versus-player, and every other staple convention we take for granted. Sadly, we’re still waiting for that game.
Age of Conan’s main point of difference – and most successful achievement – is its adherence to Robert E Howard’s wonderful world of sword and sorcery. Unlike World of Warcraft, Dungeons and Dragons, or Lord of the Rings, Howard’s Hyboria is full of dark sorcery, blood and gore, political betrayal, and sexual overtones.
No-one’s particularly good in Howard’s view – they’re just varying grades of evil – and from the moment you wash up on the beach at the city of Tortage, you’ll know you’re in a harsh, brutal world. The writing and art direction superbly capture Conan’s world, and the sumptuous visuals make the high system requirements worthwhile.
But sadly, many of Age of Conan’s promising qualities either haven’t eventuated, or are under-developed. The dialogue, for example, is well-written and flavoured, but the dialogue trees are simply long-winded ways to get to ‘accept’ or ‘decline’.
Furthermore, while the opening 20 levels in Tortage feature an excellent set of single-player quests, most of the quests are the usual kill 10 rats or pick 30 mushrooms, which is at odds with the attempt at the aforementioned immersive conversation. Combat, a genuinely new feature that allows you to target your opponents’ constantly changing weak spots, is perhaps its most interesting feature and eases the repetitive grind of killing the same enemies over and over.
Funcom seems ignorant of the importance of a flexible and functional user interface in an MMORPG. Icons come and go as they please, tooltips are absent or don’t provide enough information, and there are few in-game customisation options. Given that there are some excellent systems out there already – Eve Online and City of Heroes, for example – this is an almost unforgivable oversight.
Hard-core players will perhaps be the most disappointed with the current state of the game. Promising features such as player-built cities and extensive player-versus-player mechanics are lacking or just not particularly fun, and high-level end-game content is thin.
Funcom has said that fixing this is top of the to-do list, but we can only faith have that it will be implemented well. There’s a pervasive attitude that MMOs can’t really be reviewed, as they are constantly being refined.
However, Funcom has chosen to start taking money off players, which makes a review pertinent, particularly given the requisite time investment. As it stands now, while the game is promising and Funcom is patching like mad to correct the issues we’ve pointed out, it’s essentially a paid beta test. And with Warhammer: Age of Reckoning and World of Warcraft: Wrath of the Lich King about to hit, Funcom has its work cut out.
This article appeared in the August, 2008 issue of PC Authority.
Comments
Own this product?
Post your review and
you could WIN a share of $3,000 worth of tech prizes!
Thoughts on this article? Add a comment below.
Comments: 10
|
iw_nat04
Jul 18, 2008 4:13 PM
|
Age of Conan is an awesome game- I used to be a WoW addict I will never return to WoW after playing this!
Comment made about the PC Authority article: Age of Conan: Hyborian Adventures ? With Warhammer: Age of Reckoning and World of Warcraft: Wrath of the Lich King about to hit, Funcom has its work cut out with this new MMORPG.
What do you think? Join the discussion. |
|
wade23
Jul 20, 2008 3:26 AM
|
I have been playing since paid launch. The game has serious issues that still haven't been addressed including: client side memory leak, server side lag spikes that cause a game disconnect, broken feat tree's, broken pvp character balance. Don't even get started on the hassles of attempting group siege play, its a slide show. hardware running game: Intel e8400 duel processor, 4 gig ddr 2 mem, 8800 gts 512 oc. Software: both vista and xp clean install. Connection: cable
|
|
bbjai
Jul 20, 2008 11:27 PM
|
Im just going to wait for Warhammer, that sounds like so much fun and its in that universe that I like |
|
mordie
Jul 24, 2008 12:57 PM
|
I got AOC when it went live and found it boring :P Actaully I found it wired in public instances you could see all the loot bags left behind by other players - I'm not talking a few bags I'm talking heaps of them ... Thought that was odd...
I've gonna back to Lord of the Rings online until something more enjoyable comes... |
|
Jawsh
Jul 25, 2008 9:40 AM
|
I guess it just depends what sort of MMO you're after... the whole building and sieging keeps in Age of Conan does sound pretty fun, and probably targets a little bit different audience. While Warcraft has it's raids, its PvP, its Lore and its die-hard Warcraft I, II, III, DOTA, WOW fanbase.
Warhammer Online, however... is just going to be awesome...
Did I hear right when someone told me that Conan is a 32-36GB install?!? O.o |
|
bbjai
Jul 25, 2008 10:11 AM
|
lets not mention warhammer has a even bigger die hard fanbase |
|
mordie
Jul 29, 2008 9:05 AM
|
...and now Star Trek online has been announced ...oh gawd! |
|
bbjai
Jul 29, 2008 7:37 PM
|
That will attract a whole new crowd i think |
|
Jawsh
Jul 30, 2008 10:15 AM
|
Yeah you're right bbjai... The only problem with a game like warhammer and its die-hard fan base though are its history as a table-top game, and the arguments that ensue about discretions in the lore or rules.
Edited by jawsh: 30/7/2008 10:16:57 AM |
|
bbjai
Jul 30, 2008 8:10 PM
|
I don't think so, the development team seems to be quite keyed into the history of the game, and seem to be hardcore fans themselves. Further more its a game that cost way too much money to play. I think the MMORG will draw out alot of closet fans that couldn't afford the game, or felt it was too geeky to play and collect. Or like me can't paint for all the world. |