Gaming: a costly Australian hobby

Gaming: a costly Australian hobby

Guest writer and Top Geek 2.0 Steve Wright mulls over the expensive state of Australian game pricing...

Gaming sure is a great hobby, but it sure gets expensive. Quickly.

Worse yet? It’s most expensive in Australia. Tom Clancy's Ghost Recon: Future Soldier, a new release, costs $90 in our fair country and just $60 in the USA. As for consoles, a 250GB Xbox 360 will set you back $300 dollars in the States…and a whopping $400 here. As you’re probably aware, our dollar is pretty much one for one with that of the USA, so what gives, right?

Stephen Conroy, the Federal Minister for Broadband, Communications and the Digital Economy, announced an inquiry this past April into the high cost of games and other mediums such as downloadable music and e-books. The inquiry “aims to determine the extent of the IT price differences and examine the possibility of limiting their impact on Australian consumers, businesses and governments," said Nick Champion, the inquiry’s chairman.

The inquiry held its first hearing earlier this week, and truthfully got little done. Whilst big hitters like Apple, Microsoft and Adobe weighed in on the issues, they did so via lodged reports, not even bothering to attend the hearing in person.

While we wait for the government's own report – and whatever action they deem necessary (or mandatory) -- IGN declared last year that Australians pay 140% more and the UK pays 70% more for games than in the USA. Additionally, independent group Choice recently announced that Australians pay between 162% to 342% more for games!

The reasons our games are so pricey
Some argue we shouldn't compare Australian prices to American prices as I have above, but instead look towards prices in the United Kingdom. Long story short, we use the PAL format for games, and so does the UK so games bought in either country will work fine in the other one. If you look at UK pricing, it's more expensive than that in the USA and when you compare the Australian dollar to the UK, it all starts to make more sense, apparently, at least financially.
On top of that, many Australian games are actually produced in the UK and then shipped into the country, so we’ve got to cop the extra costs involved in shipping games here, rather than just creating and packing them on-shore.

There are also extra costs involved in getting games rated in Australia, and those costs get passed on to consumers. Especially with more violent games, those costs can also escalate if the rating needs to be appealed or if the game itself needs to be amended to suit our current tiers.

We kwo you're all over the R18 issue, so consider this: Telltale Games didn't even bother releasing their latest episodic game The Walking Dead in Australia because they didn't want to waste their money. Because of the game's mature content and zombie-killing goodness, getting a rating was too expensive to bother, regardless of the profit the game would have made if on e-store shelves.

Last but not least, don’t forget that Australia has a higher cost of living when compared to other countries. Our national minimum wage for a twenty year old is $15.59 per hour, whilst that in the USA is $7.25 per hour. Try buying a game in Australia working as a waiter in the USA; you can though, and reasonably comfortably too, right? Case closed.

It’d be great if a retailer or a publisher would weigh in on this debate, but do you blame them for staying silent? No one likes justifying why someone would pay more for goods that others get for less.

In the inquiry submissions made this week by the big technology companies, Apple's entry was made behind closed doors, and Adobe agreed with the sentiment of the Australian Information Industry Association (AIIA), which blamed high costs on Australia's taxes, warranty policies and the general cost of doing business in this country.

 

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