Ten games that qualify as art
Apr 23, 2009 11:26 AM | Comment Now

1. Fallout 1 and 2


Blending retro-futuristic pulp with Mad Max was an incredible achievement, but it’s combined with brilliant art direction, a story that’s compelling, complex and unique and these two games also boast the best endgame credits ever seen in an RPG.

2. Planescape Torment


Sure, the game was a little text-heavy, but the text in Planescape was actually worth reading, with quality of writing never seen before or after. More importantly, the setting and plot of the RPG was unique, with a consistent flavour all of its own. Of course, like Fallout, its groundbreaking deviation from the tradition swords and sorcery RPG design seemed to doom it to commercial failure.

3. Half Life 2


A game that equates darkness and claustrophobia with safety, the art direction of Half Life 2 perfectly captured the sense of oppression and desolation in the Half Life world.

4. BioShock


A little like Fallout, BioShock takes us to a retro-futuristic world, the kind imagined by pulp writers in the middle of last century. I actually found myself saving the Little Sisters rather than sucking them dry. When you start acting against your best interests, you know that the designers have built something that’s more than a game.

5. Alone in the Dark 1-3


I’m not talking about the crummy remakes, but the original polygon-based trilogy. They were actually scary, combining the use of cinematic camera angles and survival horror with puzzle-solving adventure.

6. Final Fantasy VII


The game that made the PlayStation. It took anime tropes and jacked them up to 11, telling a story that was deep, compelling and unique.

7. System Shock 2


The insane mutterings of infected crew members and rogue robots haunted you as you wandered around the derelict Von Braun. One of the scariest games to ever be released.

8. Prince of Persia


We’re talking the original platformer here, not the newer versions. It was a lonely and haunting race against the clock, beautifully animated and showing you don’t need to keep a high kills-per-minute ratio to have fun.

9. Call of Duty


The first one, that is (though you could throw in the Modern Warfare as well). A first person shooter that made you actually care about the protagonists and the story, the action was driven by dramatic and powerful scripted events and a soaring score worthy of any movie.

10. Space invaders

It’s an odd one to throw in here, I know, but think about. A single-note soundtrack that manages to be terrifying in a Jaws-like fashion (the way it gets faster as the aliens get closer); aliens that are relentlessly determined to invade earth, no matter how many ships they lose; the Lovecraftian inevitability of failure on your part. Add it up, and you have art.



Other Blog Entries written by Nathan Taylor:
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