Opinion: How the PC is making consoles look out of date

Opinion: How the PC is making consoles look out of date

As console hardware ages game developers are again turning to the PC to showcase the jaw-dropping visuals that next generation games will be capable of.

Over the years the annual Game Developers Conference in San Francisco has morphed from a developer focused gathering to a kind of mini-E3, where games are announced and the internet gets flooded with developer interviews and game previews. However the real core of GDC is still development, and it often delivers a fantastic insight into where games are headed.

What has been clear from this year’s GDC is that consoles are beginning to show their age. We are currently experiencing the longest lifespan in console history, and with the hardcore gamers truly sated both Microsoft and Sony have focused efforts on increasing their user base with more casually focused interaction through Kinect and Move.

This isn’t to say that the first person shooter conveyor belt will grind to a halt. After all Activision still hasn’t managed to run Call of Duty into the ground like it did with the once unassailable Tony Hawk Pro Skater and Guitar Hero franchises. We also haven’t seen the last of the big console shooters like Halo, THQ are going large with Homefront and EA is determined to turn Medal of Honor back into a winning brand.

But no matter how fancy these titles look, they will be running on graphics hardware that was deemed cutting edge six years ago. In PC terms this is four Moore’s Law cycles, and in that time PC graphics hardware has not only gotten cheaper but has also increased exponentially in power and complexity.

PC owners haven’t really been able to take advantage of this because the majority of AAA gaming titles have been developed with consoles as the target platform. Usually PC owners will get options for higher resolution or better image processing, but a lot of the time games are barely taxing the capabilities of PC hardware because they were developed with consoles as the focus.

Enter GDC, where the companies that make graphics engines come to show off the next level of eye candy. By now they have squeezed all they can out of the current generation of consoles, and naturally are working on the next generation of their engines. In the past this would have meant ones designed for the next iteration of console hardware, but with nothing beyond a possible Nintendo update on the horizon, they have turned their eyes to the PC.

Epic showed off a version of its Unreal engine that it jokingly dubbed version 3.97. This was designed to give an idea what would be expected from the next generation of consoles, and was running on three GeForce GTX 580 cards. In lieu of an official video we have embedded a shakycam version we have found on Youtube, but even with the less than optimal viewing conditions it is an amazing piece of realtime rendering.

Next cab of the rank was Crytek, who has famously moved from its bar-setting PC exclusive Crysis to the impending multiplatform Crysis 2. We still use Crysis as our go-to 3D graphics benchmark, and it is still capable of taxing modern systems. Interviews in the leadup to Crysis 2’s launch were laden with references to how low the minimum system requirements would be thanks to the consoles, but also indicated that the game would scale as PC hardware advanced.

Crysis 2 is still to launch so apart from a multiplayer demo we haven’t really seen just how the engine will scale with hardware, but this video from GDC shows off just what Cryengine 3 is capable of on the PC. This video is largely focused at developers, showing how they can preview their work in realtime using the engine, but they manage to nail the best looking trees that this writer has encountered in over a decade of looking at 3D engines and the associated hardware.

The third entrant in this triumvirate of eye candy is the DICE’s Frostbite 2 engine. First shown off as part of EA’s Battlefield 3 reveal, and using ingame footage rather than the demos seen above, it is another title where the PC is being used as the demo platform. DICE has already announced that the PC version is the target platform, and the game will be scaled down for consoles. The following footage is from a pre-alpha version of the game, is taken from the actual campaign and is being played on a PC. Even in its early state it shows a level of visual fidelity that consoles are incapable of.

There are many other indicators that the PC is coming back as a gaming platform. But considering that these leaps in eye candy are only possible with the current state of PC graphics we wonder how long consoles will be the target platform for development of blockbuster games.

The PC simply has more of a visual wow-factor than the long in the tooth consoles, and is only going to get better while we wait for the next generation. And if the latest Microsoft jobs ads are any indication, this is still a while off. The company has only just started the hiring process for the engineering leads needed to drive the evaluation and eventual implementation of the next generation of Xbox – a process that takes many years to complete.

Source: Copyright © PC & Tech Authority. All rights reserved.

See more about:  pc  |  unreal  |  engine  |  cryengine  |  frostbite
 
 

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Comments: 20
skipper_sams
8 March 2011
good news for pc owners. It's been disappointing that new games always have poor graphics because of the blasted consoles. That was something I noticed about Fallout: New Vegas when i played it.

Looking forward to Crysis 2 though, hopefully it can deliver


Comment made about the PC & Tech Authority article:
Opinion: How the PC is making consoles look out of date?
As console hardware ages game developers are again turning to the PC to showcase the jaw-dropping visuals that next generation games will be capable of.

What do you think? Join the discussion.
Madaz
8 March 2011
have you played the MP demo of crysis 2 it does look very good and im running 2x 4850 it still have a console feel about the menu system and lack of actual settings under video only some choices of advanced gamer and i think extreme you can still choose your resolution
kevin_watters
8 March 2011
How long have the PS3 and Xbox360 been out ? Its no wonder games look outdated when compared to the latest PCs. A PC as old as an Xbox360 or PS3 would be playing what games ?? More than time new consoles came out.
Kayden3
10 March 2011
Here is the high def video of the Unreal 3.97 engine

http://www.youtube.com/watch?feature=player_embedded&v=JuDNTFpshZg
gone4good
11 March 2011
I refuse to buy games that are simply ports from the consoles. It might significantly limit my gaming options but at least I won't have to put up with the console-style control systems. Eye candy really doesn't do anything for me. Sure I'll have that "wow, check that out" moment, but after that its all about playability and originality. So many games now are just clones of something else or a rehashed version that doesn't offer much extra. This is what happens when a new version must be released each year.
petergaskin
12 March 2011
What is the point if retailers arent interested in selling a decent range of desktop pcs?
This is just an interesting story as retailers try to force us all into laptops!
gone4good
12 March 2011
Get your own PC built. There's no need to buy from the big chains to get a good quality PC as there are a multitude of quality brick-and-mortar or online retailers that will custom build a system for you.
.:Cyb3rGlitch:.
12 March 2011
gone4good wrote:
Get your own PC built. There's no need to buy from the big chains to get a good quality PC as there are a multitude of quality brick-and-mortar or online retailers that will custom build a system for you.

Or build your own. It's dead easy, and you're able to purchase quality parts with massive warranty periods. Components are built very well these days because of overclockers stressing parts and finding the weakest links for engineers to fix and improve. All this, and you save money too.
Slatts
12 March 2011
I see peters point.

Yes, build or have built a nice gaming rig at a bargain price.

Unfortunately, you're going to be a niche market that isn't going to drag the game developers over to your corner.

I'm a tradie, I deal with apprentices.

They and their mates do their browsing on cheap laptops and smart phones and their gaming on consoles.

I try to teach them the error of their ways but well, you can lead a horse to water...

Madaz
12 March 2011
^^ most of those tradie none 'Gamers' type dont want to have to patch games and update graphics drivers just just want to get a beer and chuck a disc in and it runs till they get the ring of death ;)
Madaz
12 March 2011
does PCTA now not allow image shack in your sig??
.:Cyb3rGlitch:.
12 March 2011
There's no error in their way. Console/mobile gaming makes much sense, particularly when spare time comes in dribs and drabs.

Slatts wrote:
I see peters point.

Yes, build or have built a nice gaming rig at a bargain price.

Unfortunately, you're going to be a niche market that isn't going to drag the game developers over to your corner.

I'm a tradie, I deal with apprentices.

They and their mates do their browsing on cheap laptops and smart phones and their gaming on consoles.

I try to teach them the error of their ways but well, you can lead a horse to water...

Slatts
12 March 2011

They're apprentices Cyber.

They have nothing but spare time.:d

rubaiyat
12 March 2011
Where's the profit?

No profit, no business.

That's the trouble with expecting things for nothing, or so cheap no-one can make a living meeting your unreal expectations.
Slatts
13 March 2011
rubaiyat wrote:
Where's the profit?

No profit, no business.

That's the trouble with expecting things for nothing, or so cheap no-one can make a living meeting your unreal expectations.


Are you familiar rubaiyat, with the concept of, "over the top"?

I take it Saturday night hasn't gone well for you?

rubaiyat
13 March 2011
Not sure what you are responding to Slatts.

I was responding to:

petergaskin wrote:
What is the point if retailers arent interested in selling a decent range of desktop pcs?
This is just an interesting story as retailers try to force us all into laptops!


In the desktop space PC retailers are competing with DIY race to the bottom units. The DIY prices do not include labor, risk or support. The support has to be paid out of the profit margin of the unit, usually a fixed percentage. As the unit price declines there is not enough money except for basic units offered with no support other than simple replacement.

Laptops do not face the same DIY competition so remain a more viable market, but ultimately face the same commoditisation.

Ultimately PC computer stores face the same fate as Video stores. Constant price reduction requires higher number of sales to maintain income levels, pushing the market towards large retail chain outlets, or online. The price reductions are geometric but rent, handling, staff and support costs escalate exponentially with inflation and are ultimately incompressible. The only way out for many is to avoid responsibilities such as support and warranties by closing shop and moving on.

The unfortunate thinking of many people is that they can have their cake and eat it. I encountered the problem when I was a VAR and had customers pick my brains for expert advice, buy on price from someone else and expect me to offer support. I charged for the support but Macs had very little on going requirements after the initial settling in period, unlike PCs, and you can not make a livelihood out of supporting something that doesn't require it.

Or in the case of PCs requires it, but the customers won't pay.

Edited by rubaiyat: 13/3/2011 03:06:27 PM
Slatts
13 March 2011
I assumed you were referring to our conversation re. game developers concentrating on consoles as, in my post, I suggested that PC gamers were becoming a niche market due to the click and play / limited control learning curve of consoles and the laziness of my apprentices.

(They never come here..)

Might be an idea, if you're going to refer to an older post and not one directly above you comment, to include a quote.

It would minimize the chance of confusion for readers who are well into a bottle of red, as I was last night...:oops:

.:Cyb3rGlitch:.
13 March 2011
rubaiyat wrote:

In the desktop space PC retailers are competing with DIY race to the bottom units. The DIY prices do not include labor, risk or support. The support has to be paid out of the profit margin of the unit, usually a fixed percentage. As the unit price declines there is not enough money except for basic units offered with no support other than simple replacement.

In the smaller PC stores, you'll find that they make next to no profit on hardware. All income comes from servicing the machines. The sad thing is, many of these places wouldn't know a good PC design from a turd sandwich, and put cheap components which are almost certainly going to fail (see: generic bazillion watt PSUs).

On the upside, it gives them more machines to service. The downside, it tarnishes the reputation of PCs. This is why I always hand a list of components to friends when they say they're going to get a PC built by some random. Out of the dozens I've designed, none have failed. Sure it cost them an extra $100 or so for quality, but they'll never have to pay hundreds of dollars in labour/parts to fix something that shouldn't break.
rubaiyat
13 March 2011
Slatts wrote:
Might be an idea, if you're going to refer to an older post and not one directly above you comment, to include a quote.


I apologise. I was aware of that but just ducked it in in between other stuff. Occasional fatigue both physical and mental gets in the way.

.:Cyb3rGlitch:. wrote:
This is why I always hand a list of components to friends when they say they're going to get a PC built by some random.


I'm due to replace my PC. Couldn't add your list here? :)

Mine is not for gaming but for graphics/3D/video work. It would be part of a 9 computer (6 Macs, 3 PC) network and would be useful for rendering amongst other tasks.
.:Cyb3rGlitch:.
13 March 2011
rubaiyat wrote:

I'm due to replace my PC. Couldn't add your list here? :)

Mine is not for gaming but for graphics/3D/video work. It would be part of a 9 computer (6 Macs, 3 PC) network and would be useful for rendering amongst other tasks.

The list varies with budget and individual requirements. Start a new thread and I'll see what I can do.
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