Sega VR (1993)

Riding high on the success of the Mega Drive, Sega developed this add-on – which had twin LCD screens for stereoscopic visuals as well as inertial motion detectors – in an attempt to jump aboard the virtual reality bandwagon of the early 90s. 
When Sega revealed a prototype of the device in 1993, it was panned by the press among fears that it would cause motion sickness and headaches. And thus the Sega VR quietly disappeared before launch, with its makers claiming it was simply “too realistic” for the public.
 

Sega VR (1993) Riding high on the success of the Mega Drive, Sega developed this add-on – which had twin LCD screens for stereoscopic visuals as well as inertial motion detectors – in an attempt to jump aboard the virtual reality bandwagon of the early 90s. When Sega revealed a prototype of the device in 1993, it was panned by the press among fears that it would cause motion sickness and headaches. And thus the Sega VR quietly disappeared before launch, with its makers claiming it was simply “too realistic” for the public.

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The evolution of motion control

Motion control has come a heck of a long way since the days of clumsy virtual reality headsets. Join us as we look at how motion control has developed over the past 20 years.

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