Nathan Lawrence

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Recent articles by Nathan Lawrence
Company of Heroes 2 single-player preview – East meets west with grizzly results 

Company of Heroes 2 single-player preview – East meets west with grizzly results View all Atomic Articles

Preview: The first few missions of the Company of Heroes 2 campaign offer plenty of promise of what’s to come.
Fuse interview – Ted Price on making games in “constant prototype mode” 

Fuse interview – Ted Price on making games in “constant prototype mode” View all Atomic Articles

Interview: Ted Price, CEO of Insomniac Games, was recently in Sydney to share his thoughts on all things Fuse.
Company of Heroes 2 preview – Alpha leads to beta leads to awesome 

Company of Heroes 2 preview – Alpha leads to beta leads to awesome View all Atomic Articles

If the beta is anything to go by, Company of Heroes 2 is shaping up to be one hell of an offering.
Defiance Q&A with Syfy’s Michael Nankin reveals the TV challenges of the transmedia title 

Defiance Q&A with Syfy’s Michael Nankin reveals the TV challenges of the transmedia title View all Atomic Articles

Interview: Michael Nankin, supervising producer on the TV facet of Defiance, opens up about the cast, his sci-fi history and the ambition for the transmedia project.
Defiance interview – Nick Beliaeff on the importance of “autonomy for each side” of TV show and game 

Defiance interview – Nick Beliaeff on the importance of “autonomy for each side” of TV show and game View all Atomic Articles

Interview: Senior vice president of development Nick Beliaeff talks about the potential and realities of games/TV show transmedia experiment Defiance.
You only get what you free-to-pay for 

You only get what you free-to-pay for View all Atomic Articles

The rise of free-to-play gaming models defies the adage, ‘You only get what you pay for.’ Nathan Lawrence takes an in-depth look at the history, the present, what works and what doesn’t for the potential of the free-to-play model.
Defiance TV pilot review – A transmedia offering brimming with potential 

Defiance TV pilot review – A transmedia offering brimming with potential View all Atomic Articles

An exciting transmedia sci-fi franchise kicks off with a beautiful bang.
The first victim of multiplatform development is difficulty 

The first victim of multiplatform development is difficulty View all Atomic Articles

According to recent multiplatform trends, ‘hard’ is the new ‘easy’.
What the Battlefield 4 promo art tells us about the game 

What the Battlefield 4 promo art tells us about the game View all Atomic Articles

A closer look at the Battlefield 4 launch art reveals some interesting speculation.
Weighing in on the multiplatform development debate 

Weighing in on the multiplatform development debate View all Atomic Articles

Engine Room: What was once seemingly slanted on the side of ‘prose on cons’ has become an issue with an even smattering of pros and cons.
Are PlayStation 4 placeholder prices a cause for concern? 

Are PlayStation 4 placeholder prices a cause for concern? View all Atomic Articles

As retail prices for games drop, the projected future is reflective of a more expensive time.
What’s replacing Medal of Honor? Battlefield vs Crysis vs Respawn Entertainment 

What’s replacing Medal of Honor? Battlefield vs Crysis vs Respawn Entertainment View all Atomic Articles

A closer look at the pros, cons and likelihood of whether Bad Company, Crysis or a new IP will take Medal of Honor’s place.
God of War: Ascension – hands-on with Kratos reaps epic results 

God of War: Ascension – hands-on with Kratos reaps epic results View all Atomic Articles

Preview: Kratos is back in ash, with the promise of beyond-epic hijinks and plenty of combo bashing.
BioShock Infinite interview – Bill Gardner on “explor[ing] new ways to push narrative in games” 

BioShock Infinite interview – Bill Gardner on “explor[ing] new ways to push narrative in games” View all Atomic Articles

Interview: An interview with BioShock Infinite’s design director reveals fascinating insights about grounding a game set in the clouds.
More signs of another Company of Heroes 2 delay 

More signs of another Company of Heroes 2 delay View all Atomic Articles

A closer look behind the scenes reveals more probable delays for the highly anticipated RTS sequel.
Star Wars 1313 is aiming for plenty of (lens) flare 

Star Wars 1313 is aiming for plenty of (lens) flare View all Atomic Articles

A closer look at what the sale of LucasArts and hiring of J.J. Abrams to direct Episode VII means for Star Wars 1313.
Aliens: Colonial Marines hands-on – Continuing the fight that Aliens started 

Aliens: Colonial Marines hands-on – Continuing the fight that Aliens started View all Atomic Articles

Preview: Revisiting Aliens: Colonial Marines shows some interesting changes and sheds more light on the epic scope of the game.
Star Citizen interview – Chris Roberts on why pay-to-win “sucks” 

Star Citizen interview – Chris Roberts on why pay-to-win “sucks” View all Atomic Articles

Chris Roberts returns to the stars to make a game that will hopefully see the rebirth of a dormant genre.
Crysis 3 hands-on – It sure is purty on PC 

Crysis 3 hands-on – It sure is purty on PC View all Atomic Articles

Preview: Getting to play on both PC and Xbox 360 reveals a not-so-startling revelation about PC visual fidelity.
There’s nothing untoward about Australia’s first R18+ game 

There’s nothing untoward about Australia’s first R18+ game View all Atomic Articles

Ninja Gaiden 3: Razor’s Edge is kicking up a stir for its R18+ rating. There’s really no reason it should.

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